Ayin JANUARY 2014
Ayin is an Arcade & Action game available on web browsers and designed for touch screens. This project was made during a one week workshop at l' École Nationale Supérieure d'Arts et Métiers, ParisTech. The purpose of this workshop was to get comfortable with 3ds Max and object oriented programming with Unity 3D (C#).
My rôle in this project was multiple : Conception, 3D modeling and then programming. I've learned a lot during this week, from defining interactions, setting up navigation. The players were enthusiastic and we had a lot a great improvement tip : Portability on mobile devices & virtual reality headsets, more levels and customisations...
These are the projects, colors and ambiance that inspired us during this week of creation.
CONCEPT & 3D MODELING
The game is simple, you contrôl an alien force that target small planets. You need to destroy ground facilites with your weapons. Once you have exterminate all life at surface, you can start digging and collect minerals before going to the next planet. You can sell minerals to buy upgrades for you weapons and go on and on !
UX Design Research & Interactive Experiments
For each and every project I'm working on, I try to plan and animate creativity workshop in order to implicate the clients, the partners and above all the users into the design of innovative products and services.
Interaction Design, Creative Direction
Shopus, the 100 % social app which reinvents the swap between private individuals. Shopus is a mobile application of purchasing and exchanging unwanted goods and properties. It is like a giant virtual bric-a-brac. We accompanied Shopus on the new design of the experience and the user interface after their first big fundraiser.
La Ruche est une série de posters réalisée pour la communcation interne de l'entrepôt Oxylane Logistique Ouest (Decathlon) à Sainte-Luce-sur-Loire.
43m3 - Aperture
Aperture installation at 43m3 studio space. A collaboration with Accept & Proceed + Sennep. Work realised as an interaction designer at the company Sennep in London, 2012.
Exhibition Design, Interaction Design, Photography
The Connected Environments Chair
We've been commissioned by the Connected Environments Chair Banque Populaire Atlantique-LIPPI to promote their activities, develop concepts around their datas and to spread their researches.
Graphic Design, UI/UX
L'Approche Urban Living Lab
Mise en page, illustration et conception d'une publication pour le compte de la chaire Environnements connectés Banque populaire Atlantique - LIPPI : L'Approche Urban Living Lab - Design et opportunités d'une méthodologie expérimentale d'innovation urbaine.
Graphic Design, Editorial Design, Print Design
Various web design projects I've made as a freelancer and a designer for web agencies from 2011 to 2012.
UI/UX, Web Design, Web Development
"Vie marine" is a playful and interactive application which helps children to learn a simple nature rule: how fishes breathe underwater? The aim of the game is to explain, mostly to the kids, how fishes breathe thanks to the air produced by underwater plants.
Game Design, Set Design, Interaction Design
Draws from my Sketchbook. I really love taking time to study peoples, products and spaces. These are natural boosters for imagination and creativity.
Soft 4 Energy
Nous avons été missionné pour repenser l’expérience utilisateur de PVSoft, webapp complexe de gestion et de supervision des centrales solaires photovoltaïques. Nous avons rendu l'application plus simple et plus rapide à manipuler pour une meilleure efficacité de ses utilisateurs.