Ayin JANUARY 2014
Ayin is an Arcade & Action game available on web browsers and designed for touch screens. This project was made during a one week workshop at l' École Nationale Supérieure d'Arts et Métiers, ParisTech. The purpose of this workshop was to get comfortable with 3ds Max and object oriented programming with Unity 3D (C#).
My rôle in this project was multiple : Conception, 3D modeling and then programming. I've learned a lot during this week, from defining interactions, setting up navigation. The players were enthusiastic and we had a lot a great improvement tip : Portability on mobile devices & virtual reality headsets, more levels and customisations...
Quentin Le Roux & Félix Raymond : Ideation, conception, 3D modeling, C# Programming.
MOOD BOARD
These are the projects, colors and ambiance that inspired us during this week of creation.
CONCEPT & 3D MODELING
The game is simple, you contrôl an alien force that target small planets. You need to destroy ground facilites with your weapons. Once you have exterminate all life at surface, you can start digging and collect minerals before going to the next planet. You can sell minerals to buy upgrades for you weapons and go on and on !
SCREENSHOTS

Other projects

MovieUp
Création de l’expérience utilisateur pour la plateforme numérique MovieUp : Identification de personas. Mise en avant des étapes clés du parcours utilisateur. Réalisation d’un storyboard présentant le service et ses fonctionnalités suivant les valeurs d’usage, d’identité et technique.
UI/UX
L'Approche Urban Living Lab
Mise en page, illustration et conception d'une publication pour le compte de la chaire Environnements connectés Banque populaire Atlantique - LIPPI : L'Approche Urban Living Lab - Design et opportunités d'une méthodologie expérimentale d'innovation urbaine.
Graphic Design, Editorial Design, Print Design
43m3 - Aperture
Aperture installation at 43m3 studio space. A collaboration with Accept & Proceed + Sennep. Work realised as an interaction designer at the company Sennep in London, 2012.
Exhibition Design, Interaction Design, Photography
The Connected Environments Chair
We've been commissioned by the Connected Environments Chair Banque Populaire Atlantique-LIPPI to promote their activities, develop concepts around their datas and to spread their researches.
Graphic Design, UI/UX
Vie marine
"Vie marine" is a playful and interactive application which helps children to learn a simple nature rule: how fishes breathe underwater? The aim of the game is to explain, mostly to the kids, how fishes breathe thanks to the air produced by underwater plants.
Game Design, Set Design, Interaction Design
Zeno.
Zeno. is an interactive application for libraries. The aim of this application is to offer a tool for searching into the library catalog (books, cd, journals...). 3D associate with heuristic scheme and new interactive devices allows to save time, to have a better visibility of the contents and their values.
Interaction Design, UI/UX
Shopus
Shopus, the 100 % social app which reinvents the swap between private individuals. Shopus is a mobile application of purchasing and exchanging unwanted goods and properties. It is like a giant virtual bric-a-brac. We accompanied Shopus on the new design of the experience and the user interface after their first big fundraiser.
UI/UX
Pot Éthique
Pot Éthique is a mobile app allowing you to exchange shopping coupons for donations to non-governmental organizations. We accompanied our customer for several months on the design of the user experience and the user interface of this application.
UI/UX
Datavisualisation French Stock Market
Double online data visualizations based on the CAC 40 (French stock market). The aim of the project was to reveal the links between the company's directors and their investments (1 week project).
Interaction Design, UI/UX, Web Design
La Ruche
La Ruche est une série de posters réalisée pour la communcation interne de l'entrepôt Oxylane Logistique Ouest (Decathlon) à Sainte-Luce-sur-Loire.
Graphic Design
Back to Top